![]() Unfortunately they were still expected to make some amount of money and that’s where Psychonauts 1 fell short on initial release, and why I had to start breaking fingers. Sure, the platforming physics were a bit jank and all the characters looked like their concept art had been scanned in by someone with Parkinson’s disease, but it was funny and well written and weird because it was a Tim Schafer game from that wonderful golden age of the PS2 era when games could be weird and culty I SAID CULTY because they weren’t expected to make enough money to pay for the CEO’s moon expedition. ![]() I hope your fingers are still smarting from the last time I had to bring that across. TranscriptĪh, Psychonauts, what a great game that was. We have a merch store as well! Visit the store for brand new ZP merch. ![]() Want to watch Zero Punctuation ad-free? Sign-up for The Escapist + today and support your favorite content creators! This week on Zero Punctuation, Yahtzee reviews Psychonauts 2. ![]()
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